Thursday 3 November 2011

Texturing

Now I’ve finished my model, I’ve started UV mapping and texturing my scene. With some help, I’ve already done the walls, floor and table & benches.
I had a few difficulties trying to get the wood grain the right way around when I was applying the textures; I had some trouble understanding what was what on the UV snapshot, but I worked it out eventually. It was also difficult to get the sizing right- I had to tile the image in Photoshop to get the pixels the right size so the texture was a better quality. I think it worked out quite nicely though, the wood looks fairly realistic.


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